Anne Bray proposes to display empathy questions on public signage, in social media, as handouts and at meetings. The graphically designed questions ask for personal responses to thoughtful inquiries. Collectively they infer empathy. The design, format and the selected questions are negotiable.

The questions originated through a process involving  500 public health and justice workers reduced  to 4 sets  of  52 cards starting easy and evolving to challenging.  Actually Curious is a card game that brings people closer together, using the science and psychology of emotional connection to teach tools of active listening and empathy. The game was created in 2018, by Curiosity Lab, a marketing company built on the idea that we can make a real difference in the world by accelerating demand within the purpose economy. They run workshops based on the cards which could also be fruitfully sprinkled into public or private meetings with their permission.

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